Accomplished Product Design and Founding Engineer with over 12 years of experience in mobile development. Specialize in designing, developing, and launching innovative user experiences, most recently for visionOS. Expertise in immersive technologies like AR/VR, integrating SwiUUI, RealityKit, and Unreal Engine into cuting-edge solutions. Skilled in user-centered design, rapid prototyping, cross-functional collaboration, and data-driven decision-making.

iOS Application Engineering *

SnapchatDecember 2024 - August 2025
Secret AtomicsMarch 2023 - December 2024
Google MapsSeptember 2018 - March 2023
Homer LearningMarch 2017 - June 2018
Evil StudiosApril 2016 - December 2017
Crush & LovelyJanuary 2016 – May 2016
The Liquor CabinetSeptember 2015 – February 2016
Samsung Research of AmericaDecember 2014 – August 2015
BeautifiedMay 2014 – November 2014
MindsparkDecember 2013 – May 2014
* Excludes sub-contracted development



Product Design and Engineering Skills
Programming Languages Swift, Objective-C, JavaScript, C++, Java, Python
2D / 3D UISwiftUI, UIKit, Metal, Reality Composer Pro, Shader Graph Materials
Creative TechnologyUnreal Engine, OpenFrameworks, Blender, TouchDesigner
FrameworksRealityKit, ARKit, AVFoundation, MLKit, Vision
Machine LearningGoogle Llamda (Pre-Gemini LLM), CoreML, Tensorflow
Cloud Database Firebase, iCloud, AWS
ToolsXcode, Git, Jira, Figma, Adobe CreaRve Cloud Suite
MethodologiesAgile, SCRUM, User-Centered Design
DesignIllustrator, Photoshop, InDesign, After Effects, Premier Pro, Final Cut Pro, SketchUp, Blender
EmbeddedArduino, MQTT, TCP/IP, UDP, Serial, I2C, SPI, CoreBluetooth, iBeacon
OtherUser research, prototyping, 3D applicaRon development, data-driven decision making, mentorship





Snap

https://snapchat.com

Senior Software Engineer (iOS)

December 2024 - August 2025


  • Architected and replaced a legacy Abstract Syntax Tree (AST) ranking engine with a modern, cross-platform executor, improving system maintainability and performance.
  • Achieved a 41% reduction in P90 latency (from 616ms to <380ms) for a core product feature, directly improving the user experience for millions of daily active users.
  • Own and analyze performance metrics to drive data-informed engineering decisions for a large-scale, consumer-facing mobile product.
  • Collaborated daily with product, design, and analytics teams to translate user needs into tangible performance improvements.



Secret Atomics

https://secretatomics.com

Product Design and visionOS Engineering Lead

March 2023 - December 2024


  • Led the 0-to-1 development of new AI-powered consumer applications for iOS and visionOS, owning the entire product lifecycle from initial concept and user research to App Store launch.
  • Deployed on-device Large Language Models (LLMs) and custom generative AI models (LLaMA, Vision, CoreML).
  • Acted as a Founding Engineer & Product Architect, establishing development standards and processes for new mobile experiences.
  • Engineered a high-performance media pipeline using Metal, RealityKit, and SwiftUI for synchronized 2D/3D AR overlays.
  • Architected and built fluid, high-performance user interfaces entirely with SwiftUI, focusing on great UX and reusable components.
  • Built and launched Tula House, a spatial computing application for visionOS, from concept to App Store deployment.



Google Maps

https://maps.google.com

Senior UX Engineer

April 2021 - March 2023

UX Engineer

September 2018 - March 2021


  • Led rapid prototyping for on-device ML and AR features for Google Maps, building high-fidelity proofs-of-concept that directly influenced product roadmaps.
  • Developed and patented a novel user experience concept that set the design and architectural direction for core engineering teams.
  • Designed and built comprehensive, interactive prototypes demonstrating 35 end-to-end user journeys, which was instrumental in user research and securing leadership buy-in.
  • Integrated diverse technologies (ARKit, MLKit, Firebase, GCP, Unreal Engine) to validate advanced AI-driven experience concepts with live data.
  • Worked as a key partner to product and design teams, translating deep user insights into feasible, elegant technical solutions.
  • Leveraged Google Cloud Platform for deploying and managing machine learning models used in iOS prototypes.



Homer Learning

https://www.learnwithhomer.com

Senior Engineer

March 2017 – June 2018


  • Contributed to a large, cross-functional team to ship features for a subscription-based educational app with over 250,000 MAUs.
  • Refactored major components, including the main navigation controller and audio asset handling, to improve performance and user experience.
  • Established and configured CI/CD pipelines using Bitrise to streamline the development and release process.
  • Designed and implemented a dynamic, CMS-driven contextual onboarding system.
  • Collaborated on the implementation of OAuth for partner subscribers.



Evil Studios

http://evilapples.com

Contracted Senior iOS Engineer

April 2016 – December 2016


  • Executed maintenance and feature development sprints for a popular social gaming app with over 300,000 MAUs, maintaining a 99.7% crash-free rate.
  • Refactored the in-app purchase store and enhanced core UI components using Auto-Layout.
  • Adjusted the distribution of in-app currency and pop-up advertisements to optimize monetization.

Screenshots




Crush and Lovely

http://crushlovely.com

Contracted Senior iOS Engineer

January 2016 – May 2016


  • Developed the MTV News iOS application, delivering pixel-perfect UI and animations for a major media brand.
  • Integrated multiple social network sharing APIs (iMessage, Instagram, Facebook, etc.).
  • Customized the GoNative wrapper to integrate native features with web content.

Video

mtv_news.m4v

Screenshots




The Liquor Cabinet

http://www.theliquorcabinet.com

Contracted Senior Engineer

September 2015 – February 2016


  • Acted as the sole engineer, handling both backend (Parse) and native iOS development to launch the initial product from scratch.
  • Implemented a pixel-perfect design with a focus on seamless transitions and a custom card layout.
  • Authored an administrative tool for database management.

Screencast

liquor_cabinet.mov

Screenshots




Samsung Research of America

http://www.samsungnext.com

Senior Engineer

December 2014 – August 2015


  • Designed and implemented core architecture for a cross-platform photo service, including the network client, CoreData model (MVVM), and a custom gallery layout algorithm.
  • Developed a system to fetch photos from first-party and third-party repositories in both foreground and background processes.
  • Built custom interfaces in Auto-Layout, including a card-based memory feed and collage editing view

Video

yarn.m4v

yarn_order_photos.m4v

yarn_zooming.m4v

Screenshots




Beautified

Senior iOS Engineer

May 2014 – November 2014


  • Led a complete rewrite of the client interface to implement a new design for an on-demand booking application.
  • Integrated multiple third-party SDKs for push notifications (Kahuna), analytics (mParticle), and credit card transactions.
  • Produced and presented a data visualization of the purchase funnel to co-founders to inform user flow design.

Video

beautified.m4v

Screenshots




Mindspark

http://www.weatherwhiskers.com

Senior iOS Engineer

December 2013 – May 2014


  • Refactored an iPhone-only client into a universal app for both iPhone and iPad.
  • Fixed critical, time-sensitive bugs in the in-app purchasing system for consumer-facing applications.
  • Improved the performance and transition speed of scrolling through views with large image assets.

Weather Whiskers Screenshots

Smiley Central Screenshots




©2018 - 2024, Michael Edgcumbe