Accomplished Product Design and Engineering Lead with over 10 years of experience in full-stack iOS development. Specializes in designing, developing, and launching innovative user experiences, most recently for visionOS. Expertise in immersive technologies like AR/VR, integrating SwiftUI, RealityKit, and Unreal Engine into cutting-edge solutions. Skilled in user-centered design, rapid prototyping, cross-functional collaboration, and data-driven decision-making.

Product Design and Application Engineering for Apple’s App Store*

Secret AtomicsMarch 2023 - Present
Google MapsSeptember 2018 - March 2023
Homer LearningMarch 2017 - June 2018
Evil StudiosApril 2016 - December 2017
Crush & LovelyJanuary 2016 – May 2016
The Liquor CabinetSeptember 2015 – February 2016
Samsung Research of AmericaDecember 2014 – August 2015
BeautifiedMay 2014 – November 2014
MindsparkDecember 2013 – May 2014
* Excludes sub-contracted development



Product Design and Engineering Skills
Programming Languages Swift, Objective-C, JavaScript, C++, Java, Python
2D / 3D UISwiftUI, UIKit, Metal, Reality Composer Pro, Shader Graph Materials
Creative TechnologyUnreal Engine, OpenFrameworks, Blender, TouchDesigner
FrameworksRealityKit, ARKit, AVFoundation, MLKit, Vision
Machine LearningGoogle Llamda (Pre-Gemini LLM), CoreML, Tensorflow
Cloud Database Firebase, iCloud, AWS
ToolsXcode, Git, Jira, Figma, Adobe CreaRve Cloud Suite
MethodologiesAgile, SCRUM, User-Centered Design
DesignIllustrator, Photoshop, InDesign, After Effects, Premier Pro, Final Cut Pro, SketchUp, Blender
EmbeddedArduino, MQTT, TCP/IP, UDP, Serial, I2C, SPI, CoreBluetooth, iBeacon
OtherUser research, prototyping, 3D applicaRon development, data-driven decision making, mentorship





Secret Atomics

https://secretatomics.com

Product Design and visionOS Engineering Lead

March 2023 - December 2024


  • Led the 0-to-1 development of new AI-powered consumer applications for iOS and visionOS, owning the entire product lifecycle from initial concept and user research to App Store launch.
  • Deployed on-device Large Language Models (LLMs) and custom generative AI models (LLaMA, Vision, CoreML).
  • Acted as a Founding Engineer & Product Architect, establishing development standards and processes for new mobile experiences.
  • Engineered a high-performance media pipeline using Metal, RealityKit, and SwiftUI for synchronized 2D/3D AR overlays.
  • Architected and built fluid, high-performance user interfaces entirely with SwiftUI, focusing on great UX and reusable components.
  • Built and launched Tula House, a spatial computing application for visionOS, from concept to App Store deployment.



Google Maps

https://maps.google.com

Senior UX Engineer

April 2021 - March 2023

UX Engineer

September 2018 - March 2021


  • Led rapid prototyping for on-device ML and AR features for Google Maps, building high-fidelity proofs-of-concept that directly influenced product roadmaps.
  • Developed and patented a novel user experience concept that set the design and architectural direction for core engineering teams.
  • Designed and built comprehensive, interactive prototypes demonstrating 35 end-to-end user journeys, which was instrumental in user research and securing leadership buy-in.
  • Integrated diverse technologies (ARKit, MLKit, Firebase, GCP, Unreal Engine) to validate advanced AI-driven experience concepts with live data.
  • Worked as a key partner to product and design teams, translating deep user insights into feasible, elegant technical solutions.
  • Leveraged Google Cloud Platform for deploying and managing machine learning models used in iOS prototypes.



Homer Learning

https://www.learnwithhomer.com

Senior Engineer

March 2017 – June 2018


  • Contributed to a large, cross-functional team to ship features for a subscription-based educational app with over 250,000 MAUs.
  • Refactored major components, including the main navigation controller and audio asset handling, to improve performance and user experience.
  • Established and configured CI/CD pipelines using Bitrise to streamline the development and release process.
  • Designed and implemented a dynamic, CMS-driven contextual onboarding system.
  • Collaborated on the implementation of OAuth for partner subscribers.



Evil Studios

http://evilapples.com

Contracted Senior iOS Engineer

April 2016 – December 2016


  • Executed maintenance and feature development sprints for a popular social gaming app with over 300,000 MAUs, maintaining a 99.7% crash-free rate.
  • Refactored the in-app purchase store and enhanced core UI components using Auto-Layout.
  • Adjusted the distribution of in-app currency and pop-up advertisements to optimize monetization.

Screenshots




Crush and Lovely

http://crushlovely.com

Contracted Senior iOS Engineer

January 2016 – May 2016


  • Developed the MTV News iOS application, delivering pixel-perfect UI and animations for a major media brand.
  • Integrated multiple social network sharing APIs (iMessage, Instagram, Facebook, etc.).
  • Customized the GoNative wrapper to integrate native features with web content.

Video

mtv_news.m4v

Screenshots




The Liquor Cabinet

http://www.theliquorcabinet.com

Contracted Senior Engineer

September 2015 – February 2016


  • Acted as the sole engineer, handling both backend (Parse) and native iOS development to launch the initial product from scratch.
  • Implemented a pixel-perfect design with a focus on seamless transitions and a custom card layout.
  • Authored an administrative tool for database management.

Screencast

liquor_cabinet.mov

Screenshots




Samsung Research of America

http://www.samsungnext.com

Senior Engineer

December 2014 – August 2015


  • Designed and implemented core architecture for a cross-platform photo service, including the network client, CoreData model (MVVM), and a custom gallery layout algorithm.
  • Developed a system to fetch photos from first-party and third-party repositories in both foreground and background processes.
  • Built custom interfaces in Auto-Layout, including a card-based memory feed and collage editing view

Video

yarn.m4v

yarn_order_photos.m4v

yarn_zooming.m4v

Screenshots




Beautified

Senior iOS Engineer

May 2014 – November 2014


  • Led a complete rewrite of the client interface to implement a new design for an on-demand booking application.
  • Integrated multiple third-party SDKs for push notifications (Kahuna), analytics (mParticle), and credit card transactions.
  • Produced and presented a data visualization of the purchase funnel to co-founders to inform user flow design.

Video

beautified.m4v

Screenshots




Mindspark

http://www.weatherwhiskers.com

Senior iOS Engineer

December 2013 – May 2014


  • Refactored an iPhone-only client into a universal app for both iPhone and iPad.
  • Fixed critical, time-sensitive bugs in the in-app purchasing system for consumer-facing applications.
  • Improved the performance and transition speed of scrolling through views with large image assets.

Weather Whiskers Screenshots

Smiley Central Screenshots




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