Rendering from Unreal Engine 5 to LED Panels over a wireless connection

I connected Unreal Engine to a Raspberry Pi via some C++ support classes that implemented a custom buffer carrying data from a scene capture component’s texture memory across an MQTT broker to a wireless subscriber driving the LED Panels with a custom C++ driver. At 128 x 64 pixels with 8 bit color depth, the connection across a local router exceeds 90 Hz.

More coming soon!

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